What 1,064 fans say about value, venue experience, technology, and feedback.
Interest in live sporting events got a boost this summer. In Alchemer’s 2026 Fan Experience Study, 57% of fans said the 2026 FIFA World Cup made them more interested in attending live sporting events in general, not only soccer. That’s a bigger audience for every venue and team.
This report is written for the people responsible for game day: venue operations, guest services, and any other team responsible for creating a great fan experience. Alchemer, a leading software and services provider for feedback and intelligence, surveyed 1,064 U.S. fans who attended a professional or college sporting event in the past 12 months.
In the study, Alchemer asked about four key parts of game day experience: the perceived value of a ticket, venue experience, technology, and collecting fan feedback. What follows is benchmark data and a report card that turns that data into clear priorities.
Fans experience game-day costs one item at a time: tickets, fees, parking, food, drinks, and maybe merchandise. It’s the cumulative bill that shapes how the night feels.
| Barrier to Attending More Often | % of Fans |
|---|---|
| Ticket prices are too high | 48.4% |
| Parking, concessions, or other on-site costs add up too much | 17.4% |
| The venue itself is inconvenient (location, parking, getting in/out) | 13.5% |
| It's just easier and more comfortable to watch from home | 9.8% |
| My schedule doesn't allow it | 4.7% |
| Other | 2.6% |
| Health, mobility, or accessibility reasons | 2.1% |
| I don't have anyone to go with | 0.7% |
| The in-venue experience isn't worth it compared to watching on TV | 0.7% |
| Tickets are hard to get / sold out / scalped | 0.2% |
When we asked what stops fans from attending games more often, ticket prices lead at 48%, more than double the next response, and on-site costs like parking and concessions follow at 17%. Together, 66% of fans point at money and cost.
Watching from home ranks fourth at 10%, and only 1% say the in-venue experience isn’t worth it compared with TV. Fans aren’t choosing the couch because they like it better. They’re deciding whether the value of an event covers the full cost of attending.
For context on that bill: fans reported paying a median of $10 for a beverage and $11 for a basic food item like a hot dog or nachos, with averages of $12.95 and $14.22.
| Do you feel "nickel-and-dimed" with extra fees? | % of Fans |
|---|---|
| Yes, constantly | 32.3% |
| Yes, somewhat | 42.0% |
| No, not really | 21.7% |
| No, prices feel fair to me | 3.9% |
Over 80% of fans say their ticket was worth every penny or reasonable for what they got. But 74% say the same venue nickel-and-dimes them with fees, surge pricing, and upsells, while only 4% say prices feel fair. Fans believe the event is worth the money and still resent how the price gets assembled.
| View on Dynamic/Surge Pricing | % of Fans |
|---|---|
| Fair — prices should reflect demand like other industries | 32.0% |
| Somewhat fair, but it should be capped better | 39.8% |
| Unfair — pricing should be fixed | 23.4% |
| Not familiar with dynamic pricing | 4.8% |
About a third of fans (32%) call dynamic/surge pricing fair outright. The largest group, at 40%, accepts it only with a cap, and 23% think pricing should be fixed. Fans understand the mechanism. What they push back on is the ceiling and the unpredictability.
Venue employees are one of the best-scoring aspects of gameday in the entire study. Seven in 10 fans (70%) describe the staff they met as friendly and helpful, 59% call them knowledgeable, and only 5% found them unhelpful or dismissive. Whatever venues are doing in hiring and training, fans feel it on the concourse and remember it afterward.
| Description of Venue Staff (Multi-select) | % of Fans |
|---|---|
| Friendly and helpful | 70.3% |
| Knowledgeable | 59.0% |
| Hard to find when I needed help | 16.4% |
| Unhelpful or dismissive | 4.9% |
| Didn't interact with staff | 4.5% |
The gap is availability, not attitude. Some 16% of fans say staff were hard to find when they needed help, more than three times the share reporting poor service. That’s a deployment challenge rather than a training issue.
| Rating | Music and Atmosphere | Mascot and In-Game Activities |
|---|---|---|
| Added a lot to the experience | 51.6% | 50.3% |
| Fine, nothing memorable | 36.1% | 39.1% |
| Too much / distracting | 10.8% | 8.8% |
| Not enough / wanted more | 1.5% | 1.8% |
Music, mascots, and between-play activities land well with about half the crowd. Music and atmosphere added to the overall experience for 52% of fans, mascots and in-game activities for 50%, and roughly four in 10 found each one fine but unmemorable.
| Did you participate in any promotions? | % of Fans |
|---|---|
| Yes, and it was a highlight | 33.0% |
| Yes, but it wasn't very engaging | 22.7% |
| No, but I was aware of one | 21.9% |
| No, wasn't aware of any | 22.4% |
Promotions are where the experience gets uneven. One-third of fans call a promotion, giveaway, or loyalty activity a highlight of the visit. But 23% took part without finding it engaging, 22% never knew one existed, and 22% knew and passed on it.
Fans evaluate stadium technology by the problem it solves and the cost of a failure. That’s why the basics beat the headline features sometimes. Digital ticketing (30%) and mobile ordering (27%) are the only tools a sizable share of fans credit with improving their visit. The stadium or team app shows the difference between working and mattering: 70% of all fans say the app worked well or had only minor glitches, but just 12% say it improved their experience.
| Technology | Improved My Experience | Would Gladly Eliminate |
|---|---|---|
| Digital ticketing | 29.7% | 20.2% |
| Mobile ordering | 27.3% | 19.2% |
| Stadium app | 11.8% | 6.0% |
| AI chat assistant | 8.1% | 24.1% |
| Facial recognition entry | 2.5% | 14.2% |
The AI chat assistant stands out as the clear underperformer. Deployed as an in-app or on-site bot, it fields questions about gates, seat locations, restrooms, and concession hours — yet only 8% of fans found it helpful, while nearly three times as many (24%) said they’d rather see it go. Facial recognition entry, which replaces a scanned ticket with a face scan at the gate, tells a similar story: just 3% valued it, compared to 14% who want it gone.
| Would you use (or trust) AI: (select all that apply) | % Who Would Use or Trust It |
|---|---|
| To answer stadium questions | 54.8% |
| To recommend seats | 45.2% |
| To personalize promotions | 37.4% |
| To improve your connection with the team | 22.1% |
| To resolve a ticket issue | 17.6% |
A majority (55%) of fans would trust AI to answer a stadium question and 45% would take a seat recommendation. Trust falls to 18% for resolving a ticket issue, where a mistake costs money or keeps someone out of the building. The same instinct shows up at the concession stand: 54% of fans still prefer ordering from a person, and only 24% pick the kiosk for speed.
Fewer than half of fans (45%) have given feedback to a venue or team after an event. Another 19% were asked and didn’t respond, and 36% don’t recall ever being asked through any channel.
| Have you ever been asked for feedback by this venue or team after attending an event? | % of Fans |
|---|---|
| Yes, and I provided feedback | 44.9% |
| Yes, but I didn't respond | 19.3% |
| No, I've never been asked | 35.8% |
Of the fans who were asked, 70% responded, which is a strong rate by any standard. More than a third of the fan base never got the invitation to provide feedback or never noticed it, so teams and venues still have work to do.
| What Happened After Giving Feedback | % of Fans |
|---|---|
| Acknowledgment that my feedback was received | 73.2% |
| A follow-up response from the venue or team | 42.7% |
| A visible improvement or change on a later visit | 28.5% |
| Some form of compensation or make-good | 13.2% |
| Nothing | 6.9% |
In Alchemer’s study, teams and venues perform fairly well at closing feedback loops with fans. Seventy-three percent of fans who gave feedback received acknowledgment, and 43% got a personal follow-up — both stronger than the benchmarks Alchemer sees across most other industries. Visible change is where it thins out, dropping to just 28.5%.
That 45-point gap between telling fans you heard them and showing them something changed is the clearest opportunity in the study. Acting on feedback, not just acknowledging it, is what turns a satisfied fan into a returning one.
The fans who say nothing are the ones to watch. Two-thirds (66%) have had a frustrating experience at a venue and chose not to report it. Of that group, 32% said reporting it was too much effort, and 19% simply attended less often instead — that’s churn you can measure but never hear.
| Preferred Feedback Timing and Channel | % of Fans |
|---|---|
| A few days later | 32.3% |
| Right after the event | 31.2% |
| In real time, during the event | 15.4% |
| I don't want to be asked for feedback | 12.7% |
| In person with staff before leaving | 8.3% |
| Other | 0.1% |
Fans will tell you when to ask for feedback, if you let the timing match the moment. A few days later works best for 32%, same-day outreach for 31%, and a real-time prompt during the event for 15%. Only 13% don’t want to be asked at all. The pattern maps to the moment itself: immediate outreach after a service failure, same-day questions about entry and concessions, and a relationship survey later for the overall experience.
When fans do respond, they come through channels teams already own — post-event email (57%), in-app prompts (46%), and in-venue QR codes (26%) — well ahead of public reviews (17%) and social posts (16%). That order is worth protecting. A complaint that lands in your inbox arrives with context, a name, and a chance to fix it. The same complaint on Google arrives with an audience. Nearly two-thirds of fans (66%) have already posted publicly about this venue: 45.0% positive, 10% negative, and 10% both at different times.
The grades below summarize how well the typical fan experience turns strong demand into repeat attendance. Venues and teams are excellent at producing an event people want to attend and at the human moments inside the building. They’re less consistent at managing the total cost, using technology to remove friction, and proving that fan input goes anywhere.
| Section | Grade | How to Improve |
|---|---|---|
| Overall fan sentiment | A- | Convert intent into revenue. With 43.2% of fans considering an upgrade, give them a defined next step: a partial plan priced against what they already spend per game, offered right after a visit they rated highly. |
| Value of a ticket | B- | Publish all-in pricing. Fans call the ticket fair (80.8%) and the fees predatory (74.3%), so bundle parking or concessions and show the real total before checkout. |
| Venue experience | B+ | Keep the service culture and fix availability. Staff the moments fans get stuck, and separate promotion awareness from relevance before buying a bigger giveaway. |
| Technology | B | Start with predicted wait times, the one feature 82% of fans want. Keep a human path for ticketing, payments, and accessibility needs. |
| Collecting fan feedback | C | Ask everyone, then prove it. Start with the 35.8% who've never been asked, and close the loop with the fans stuck between acknowledgment (73.2%) and action (28.5%). |
The encouraging part is how ordinary the fixes are. Fans haven’t lost interest in live sports. They’re telling venues and teams exactly what would make it easier to attend more often: a total price they can predict, less time spent waiting, technology that saves them a step, and proof that their feedback went somewhere. None of that requires changing the show fans already love. It makes the show easier to choose again.
One pattern runs through all four sections: fans will tell you exactly what’s getting in the way, and most of them are never asked. Alchemer is purpose-built for that gap — collecting fan feedback wherever it happens, routing it to the people who can act on it, and closing the loop so fans see their input turn into change.
Fans told us when they want to hear from you: a few days after the event (32%), same day (31%), or in real time during the game (15%). Collect feedback with post-event email surveys, in-app prompts, in-venue QR codes, and in-person capture at guest services, timed to each of those moments. With 40+ question types, multilingual support, and advanced logic, you can hear from every section of the building without adding work for game-day staff.
Only 29% of fans who gave feedback saw a change come from it. Alchemer Connect wires feedback into the systems your organization already runs, routing responses to ticketing, operations, and guest services, triggering service-recovery workflows, and closing the loop back to the fan automatically. No complaint gets stranded in a survey tool nobody’s watching.
Want to run a study like this one on your own fan base? Alchemer’s Research Solutions team works with venues and teams to design, field, and analyze custom research, giving leaders the data they need to make confident decisions. You own the data and the insights, with full transparency and real-time access throughout.
Open-text feedback is where fans explain the numbers, and it piles up fast across a busy home schedule. Alchemer Pulse analyzes that text for themes and sentiment by venue, section, or game, while role-based dashboards give operations leads, guest services, and executives the same view of what’s changing.
Learn how the Sabres put fan feedback at the center of every decision and turn insight into action across the entire fan experience.
Read the case study
What are 1,064 fans really saying about game day? Alchemer's 2026 Fan Experience Study breaks down ticket value, venue experience, tech, and feedback — plus a report card with fixes for each.